08.15
Bet A Lot and Win Little playing Craps
If you decide to use this scheme you really want to have a very big amount of cash and remarkable discipline to march away when you achieve a tiny success. For the benefit of this essay, a figurative buy in of two thousand dollars is used.
The Horn Bet numbers are not always judged the "successful way to compete" and the horn bet itself has a house edge well over 12 %.
All you are gambling is 5 dollars on the pass line and ONE number from the horn. It does not matter if it is a "craps" or "yo" as long as you wager it consistently. The Yo is more prominent with people using this system for apparent reasons.
Buy in for two thousand dollars when you join the table however put only $5.00 on the passline and $1 on one of the 2, three, eleven, or 12. If it wins, fantastic, if it loses press to two dollars. If it loses again, press to four dollars and then to eight dollars, then to $16 and following that add a one dollar every subsequent wager. Each time you don’t win, bet the previous bet plus an additional dollar.
Employing this system, if for example after 15 tosses, the number you selected (11) hasn’t been thrown, you surely should march away. Although, this is what possibly could happen.
On the tenth roll, you have a sum total of one hundred and twenty six dollars in the game and the YO finally hits, you earn three hundred and fifteen dollars with a take of $189. Now is an excellent time to march away as it’s a lot more than what you joined the game with.
If the YO doesn’t hit until the 20th roll, you will have a total investment of $391 and because your current wager is at $31, you amass $465 with your profit of $74.
As you can see, using this system with just a $1.00 "press," your gain becomes tinier the more you play on without hitting. This is why you should march away once you have won or you should bet a "full press" once more and then continue on with the one dollar increase with each roll.
Crunch some numbers at home before you try this so you are very accomplished at when this system becomes a non-winning adventure rather than a winning one.
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